Emmett Blackwood
Fighter
Human
77
173
19
male
18
12
16
11
10
8
1900
10
2
Medium
10
10
10
15
12
1
100
100
97
10015
10004
97:1,82:1,10015:1,10004:1,23:1,25:30

Born to the laborer class in a modest village that sprawled across the moors, Emmett Blackwood was the product of humble beginnings.

His father, a blacksmith hardened by the forge and fire, had forged his life in the crucible of sweat and toil, while his mother, a seamstress with nimble fingers, spun tales of old kings and legendary heroes into the very fabric of their modest home.

The stories were Emmett's earliest spark; they ignited a fierce yearning for greatness within him, an insatiable desire to escape the bonds of mundanity and carve his own legend.

Emmett was not a boy who lingered idly by the hearth; from an early age, he displayed an incredible physical prowess that set him apart from his peers.

The other children marveled at his skill in games of strength, where he would effortlessly topple larger rivals, or outperform them in races across the fields.

Underneath a scruff of unruly dark hair, there shone an inescapable confidence that radiated from him like sunlight.

The village folk whispered of a potential hero in their midst, though the weight of such expectations bore heavy upon the young boy's shoulders.

However, the greatest test of Emmett's resilience came not from contests of strength but from the quiet bruising of familial love.

His father, a stern man with unyielding expectations, desired to mold Emmett into a master craftsman, a successor to his forge.

Iron and coal found their place in daily life as Emmett hammered away at his father's workbench, his fingers raw but his spirit unbroken.

Yet, as he stood amidst the fruits of labor, he felt an ache in his heart—a yearning for a world beyond the soot and sweat of the forge.

This longing found solace in clandestine moments spent beneath the vast canopy of stars.

Emmett would often sneak away from his responsibilities to train himself, drawing upon shadows and moonlight as his instructors.

With the weight of old swords, discarded but unbroken, he practiced the art of combat; each clash of metal against metal was a lover's quarrel with destiny, and each swing of his arms was a rebellion against the expectations that sought to confine him.

As the seasons turned, the whispers of empires and the clash of arms filled the air like a distant sound of thunder.

Tales washed over him like the tides, and within them, he found the allure of a life filled with adventure—grand tales that spoke of valor and honor, of wielding strength for more than just survival.

He became determined to transcend the life of a mere blacksmith's apprentice, cognizant that the heart of monsters and heroes lay not in the metals of the forge but in the crucible of choice.

Emmett's mother, sensing the tempest within her son, nurtured his dreams in secret.

She would often reflect upon the path she had once envisioned for their family, one filled with respect and admiration; the applause of the crowd echoing across the hills.

Over quiet suppers, she would share the one lesson she valued above all: that true strength was not found in the veins of a warrior but in the heart that beats within them.

Her gentle words were not lost upon him, weaving the fiber of his resolve. Yet, youth is a tempestuous companion.

As Emmett reached the cusp of adulthood at eighteen, he stood at a crossroads—a swirling eddy of doubts and hope.

On one hand lay the weight of his father's lineage, the forge and hammer clinging to him like an iron chain, and on the other lay the shining allure of the wide world filled with sword-swinging deeds and fairytale endings.

He felt torn between the claims of duty and the potent call of destiny, as though a shadow lingered on his heels, whispering the secrets of a path untraveled.

On the eve of his coming of age, he ventured into the wild, seeking clarity amid the sprawling thicket.

Wandering through the whispering woods beneath a crescent moon, he wrestled with his emotions, his heart yearning for purpose.

As twilight wrapped around him, he realized that he could craft his own fate, a tale that, though fraught with peril, was his to write.

With that revelation, warmth suffused his chest, and he made a silent vow: come what may, he would emerge from the crucible of his youth as a champion forged in the fires of determination, not merely a son hewing his father’s path.

0
0
0
0
50
50
50
50
50
Paladin
Paladin
Human
77
173
19
male
18
12
9
11
15
17
2250
10
2
Medium
10
10
10
18
12
1
100
100
97
10017
10005
97:1,10017:1,10005:1,19:1,21:100
0
0
0
0
50
50
50
50
50
Isadora Snow
Ranger
Human
77
173
19
female
15
18
10
11
17
11
2250
10
2
Medium
10
10
10
18
12
1
100
100
19
21
10005
19:1:100:1000000000,21:100:100:1000000000,10005:1:100:1000000000,97:1:100:1000000000,10017:1:100:1000000000,1000002:1:100:1000000000,1000004:1:100:1000000000,1000009:1:100:1000000000,1000014:1:100:1000000000,1000021:1:100:1000000000,1000027:1:100:1000000000,1000035:1:100:1000000000,1000038:1:100:1000000000,1000078:1:100:1000000000,1000093:1:100:1000000000,1000097:3:100:1000000000,1000105:1:100:1000000000,1000116:1:100:1000000000,1000128:4:100:1000000000,1000157:1:100:1000000000
1000038
1000078
1000021
1000002
1000157
1000009

Isadora Snow was not simply born, but forged from the frigid tempest that enveloped her family's isolated dwelling, a fortress of stone perched upon a lonely hill.

Her mother, Lysandra, a healer renowned for her empathy and the soft-spoken magic that flowed through her fingertips, had once walked in the courts of kings.

She bore the title of an outcast, having defied the powerful sorcerer who sought to claim her as his own, sacrificing her noble lineage in the name of independence.

Isadora's father, Fenric, a once-vigorous warrior, bore the scars of countless battles, though none as pronounced as the mental shadow of defeat.

He had been betrayed by trusted allies, their want for power outweighing their camaraderie, leaving him hollow, a drifter in a sea of memories.

The irony of her upbringing lay in the very land that sought to bear her fierce spirit; it offered warmth only in the rarest of moments, mostly shrouded in the perpetual chill of unforgiving winters.

Isadora would often sit on the edge of her family's domain, clutching a dull blade carved from flint—a last remnant of her father's once notable skill.

Each swing was a declaration, though made through laborious effort instead of grace, as each strike echoed her father's lessons on discipline, perseverance, and the courage to confront one's own nature.

Yet, as she thrived in determination, Isadora was beset by an unyielding realization: the deepening winter of her father's mood reflected the harsh reality of their existence, and within his fading spirit, she felt the looming shadow of her destiny.

Though Isadora's mother endeavored to temper the cold and nurture a flame of hope, it was a dim flicker in a raging storm.

Lysandra shared tales of strength and bravery, of lives forged in the fires of resilience, yet with each attempt, Isadora perceived an unspoken unease—a fear that the world beyond their hill could consume her, much like it had devoured her parents' vigors.

The magical threads of her mother's enchantments offered little solace when weighed against the blade of reality; behind every sprouting flower lay a thorn, a reminder of the price of their seclusion.

As the years turned into a long cascade of relentless winters and brief summers, Isadora's interests found their branches, reaching unwillingly toward the wild—the greenery that beckoned just beyond their abode.

However, mere tendrils of plant and animal life whispered their secrets, inciting her curiosity yet mocking her efforts.

While others might have thrived in this connection with nature, she found only futility in her attempts to meld with the forest's rhythms—her skills floundered, struggling to keep pace with the unforgiving woods.

In front of their hearth, they would often sit, she and her parents, warming themselves by the fire, Lysandra limned against the flames like a muse of gentle assurance, and Fenric, a knight without a cause, frequently lost in his thoughts.

You must learn to survive alone," he often cautioned her, a painful reminder that their timber fortress could very well turn against them—the world outside was a graveyard of dreams for the unprepared.

And Isadora, lulled by this legacy of independence, stared back blankly, a heart leaping toward adventure but a spirit heavy with doubt.

There came a fateful day when Lysandra awoke with a sob, for her visions, once a guide, had become nothing but a shroud of darkness.

She warned Isadora of an impending storm, one that would howl through the land and tear apart their fragile solace—penetrating the very shields of their family, rendering them bare.

The elder Snow made her daughter swear to find clarity in the wild, to face the tempest with the sharpness of her father's blade, even if it felt as blunt as a winter's chill.

Days passed, and the storm did come, but it was not from the skies above.

It arrived upon the gravel-paved road leading to their abode, a band of weary travelers—guardians of hope who proclaimed they were escaping the ravaged remnants of fewer worlds left behind.

They spoke of treachery and shattered realms, igniting a spark deep within Isadora, yet they could not prepare her for the turmoil that followed when the walls her parents had built turned within.

Abetrayal invisible, yet palpable, sent ripples through their sanctuary—shaking her very foundations.

With everything she knew suddenly at risk, Isadora Snow stood at the threshold between flight and fight.

She could feel the weight of her lineage pressing down on her, carving a path from hearth to wilderness, overwhelming the thick tendrils of fear tightening around her heart.

She had witnessed the world turn in upon itself, disrupted by choices she could scarcely comprehend, and as the tempest's howl crescendoed, she made a vow to emerge anew—not as a faint remnant of her heritage, but as the storm incarnate.

With this resolve, young Isadora stepped from the grasp of her family's shadows, determined to carve her name into the annals of a world she long circled from afar.

12
23
5
60
35
70
40
55
Thief
Thief
Human
77
173
19
male
15
17
10
11
13
14
1250
10
2
Pick Pocket
Pick Lock
Detect Trap
Detect Hidden Door
Remove Trap
Sneak
Shadow Hiding
Detect Noise
Climb Walls
Backstab
Medium
10
10
10
18
12
1
100
100
34
35
10009
97:1,10009:1,34:1,35:100
0
0
0
0
50
50
50
50
50
Evy Fireheart
Cleric
Half-elf
64
114
84
female
15
12
8
11
17
11
1700
10
2
Medium
10
10
10
9
12
1
100
100
41
1000097
10013
41:1:100:1000000000,79:1:100:1000000000,80:30:100:1000000000,10013:1:100:1000000000,10017:1:100:1000000000,1000146:1:100:1000000000,1000002:1:100:1000000000,1000004:1:100:1000000000,1000005:1:100:1000000000,1000006:1:100:1000000000,1000007:1:100:1000000000,1000009:1:100:1000000000,1000117:3:100:1000000000,1000014:1:100:1000000000,1000015:1:100:1000000000,1000021:1:100:1000000000,1000139:1:100:1000000000,1000027:1:100:1000000000,1000030:1:100:1000000000,1000035:1:100:1000000000,1000059:1:100:1000000000,1000154:1:100:1000000000,1000067:1:100:1000000000,1000038:1:100:1000000000,1000075:3:100:1000000000,1000078:1:100:1000000000,1000080:1:100:1000000000,1000115:1:100:1000000000,1000116:1:100:1000000000,1000093:1:100:1000000000,1000157:1:100:1000000000,1000180:1:100:1000000000,1000097:3:100:1000000000,1000169:1:100:1000000000,1000100:1:100:1000000000,1000128:4:100:1000000000,1000105:1:100:1000000000,1000106:1:100:1000000000
1000038
1000078
1000021
1000002
1000006
1000169
1000157
1000009
2
8
35

In the dim halls of Elisarian Keep, the tale of Evy Fireheart began amidst lies and whispers veiled with shadows.

Born to Lady Mirabel, an ethereal half-elf maiden of fair countenance, and Lord Reynard, a grizzled knight with a haunted past, Evy was destined to bear the weight of her lineage.

Hidden beneath the veneer of nobility lay a legacy tainted by betrayal and tragedy, unbeknownst to the babe cradled in her mother's arms.

As a child, Evy was cherished by her parents - Lady Mirabel, a healer of great renown who tended to the wounded and sick, and Lord Reynard, an enigmatic figure with eyes that held secrets untold.

The delicate balance of their union was shattered one fateful night when a vengeful specter emerged from the shadows of the past, reaping havoc upon their home.

In the aftermath of the chaos, Lady Mirabel's life flickered like a dying flame, leaving Evy adrift in a sea of turmoil.

Raised under the watchful gaze of her father, Evy learned the ways of the divine, finding solace in the teachings of the clerics who tended to her mother in her final days.

As time wove its intricate tapestry, the whispers of her parentage followed her like a haunting melody, driving her to seek answers buried in the annals of history.

With each passing year, she honed her healing arts, her heart aflame with a fervent desire to unravel the mysteries of her past.

As the shadows of adolescence enveloped her, Evy's resolve was tested by the machinations of fate.

Guided by the echoes of her mother's legacy, she embarked on a pilgrimage to distant lands, seeking guidance from the divine beings who held sway over mortal lives.

Along the winding roads of her journey, she encountered souls both kind and cruel, each leaving an indelible mark upon her burgeoning spirit.

In the twilight of her youth, Evy bore the mantle of her ancestry with a newfound strength, her once-innocent gaze now tempered by the trials of her past.

The flames of her heart burned brighter than ever, fueled by a determination to forge her own destiny amidst the chaos of a world torn asunder.

With the whispers of the forgotten past echoing in her ears, she set her sights on a future shrouded in uncertainty, her faith unwavering in the face of the unknown.

75
100
25
75
0
Wizard
Mage
Elf
77
173
190
male
8
12
9
18
15
17
2400
10
2
Medium
10
10
10
5
12
1
100
100
79
80
10021
10021:1,79:1,80:50,36:2,76:1,40:10
0
0
0
0
50
50
50
50
50
Dwarf 1
Fighter
Dwarf
65
173
19
male
17
12
14
8
15
9
1900
10
2
Medium
10
10
10
25
9
1
100
100
99
10017
10004
99:1,10017:1,10004:1,34:1,35:25
0
0
0
0
50
50
50
50
50
Dwarf 2
Fighter
Dwarf
65
173
19
male
17
12
14
8
15
9
1900
10
2
Medium
10
10
10
25
9
1
100
100
5
10017
10004
5:1,10017:1,10004:1,34:1,35:25
0
0
0
0
50
50
50
50
50
Dwarf 3
Fighter
Dwarf
65
173
19
male
17
12
14
8
15
9
1900
10
2
Medium
10
10
10
25
9
1
100
100
5
10017
10004
5:1,10017:1,10004:1,34:1,35:25
0
0
0
0
50
50
50
50
50
Dwarf 4
Fighter
Dwarf
65
173
19
male
17
12
14
8
15
9
1900
10
2
Medium
10
10
10
25
9
1
100
100
5
10017
10004
5:1,10017:1,10004:1,34:1,35:25
0
0
0
0
50
50
50
50
50
Mayor
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Villager
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Villager
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Villager
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Farmer
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Vendor
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Barkeeper
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Girl
neutral
10
10
10
Small
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6,7,8,9,10
1
2
J
Merchant
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Musician 1
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Musician 2
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Musician 3
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Blacksmith
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Blacksmith
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Trainer
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Bandit
neutral
10
10
10
Medium
5
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Gambler
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Dwarf Miner
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Dwarf Miner
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Dwarf Miner
neutral
10
10
10
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
1
2
J
Giant Centipede
neutrol
centipede
6
5
4
Medium
0
15
18
17
1
1d4
piercing
1,2,3,5,6,7,8
1d4
175
M
Paralysis Bite
Hill Giant
evil
giant
3
3
3
Large
7
62
12
9
1
1d6
bludgeoning
1,5
1d4
1500
D
75
4
Hurl Rock
109
109
106:1,109:5
Frost Giant
evil
giant
0
0
0
Huge
9
74
12
7
1
1d8
bludgeoning
4
1d2
8000
E
80
9
Hurl Rock
108
108:1
Goblin
evil
goblin
6
6
6
Medium
10
6
20
1
1d4
bludgeoning
1,3,5,6,8
4d6
15
K
30
6
29
29:1
Bugbear
evil
bugbear
5
5
5
Large
2
16
9
17
1
2d4
bludgeon
1,3,5,6
2d4
120
J,K,L,M
70
9
107
10007
107:1
Gnoll
evil
gnoll
5
5
5
Large
0
10
9
19
1
2d4
bludgeon
1,3,5,6
2d6
35
L,M
60
8
107
10007
107:1
Hobgoblin
evil
goblin
5
5
5
Medium
2
6
9
19
1
1d4
bludgeon
1,2,3,5,6
2d10
35
J,D,M
55
7
97
10007
97:1,10007:1
Jungle Viper
neutral
snake
6
6
6
Small
10
9
18
1
1d4
piercing
8
2d6
75
50
2
Venom
Kobold
evil
kobold
7
7
7
Small
3
7
20
1
1d4
bludgeoning
1,2,3,4,5,6,7,8
5d4
7
J
30
4
44
44:1
Kobold Spearman
evil
kobold
7
7
7
Small
3
7
20
1
1d4
bludgeoning
1,2,3,4,5,6,7,8
5d4
7
J
30
4
86
86:1
Kobold Slingman
evil
kobold
7
7
7
Small
3
7
20
1
1d4
bludgeoning
1,2,3,4,5,6,7,8
5d4
7
J
30
4
79
81
79:1,81:15,99:1
Lizard Man
neutral
lizardman
5
5
5
Medium
9
12
19
1
1d4
slashing
6,8
1d8+7
65
D
55
6
Lizard Man Warrior
evil
lizardman
4
4
4
Medium
9
12
19
3
1d2
1d2
1d6
slashing
slashing
piercing
6,8
1d8+7
65
D
55
6
99
36
99:1,36:1
Minotaur
evil
minotaur
6
6
6
Large
2
33
12
13
2
2d4
2d4
bludgeon
bludgeon
1,2,3
1d8
1400
C
85
14
108
108:1
Mummy King
evil
mummy
1
0
3
Medium
43
9
11
1
3d6
slashing
2,3
1
4000
V
95
17
Mummy
evil
mummy
3
4
5
Medium
30
8
13
1
1d12
slashing
2,3
2d4
3000
M
95
16
Ogre
evil
ogre
6
5
4
Large
6
50
9
17
1
1d10
bludgeoning
1,2,3,4,5,6
2d10
270
M
75
5
29
29:1
Orc Swordsman
evil
orc
6
6
6
Medium
6
9
19
1
bludgeoning
1,2,3,4,5,6,7
3d100
30
L
60
6
5
10017
5:1,10017:1
Orc Axeman
evil
orc
6
6
6
Medium
6
9
19
1
bludgeoning
1,2,3,4,5,6,7
3d100
30
L
60
6
5
5:1
Orc Simple Swordsman
evil
orc
6
6
6
Medium
6
9
19
1
bludgeoning
1,2,3,4,5,6,7
3d100
30
L
60
6
99
99:1
Orc Spearman
evil
orc
6
6
6
Medium
6
9
19
1
bludgeoning
1,2,3,4,5,6,7
3d100
30
L
60
6
82
82:1
Orc Archer
evil
orc
7
7
7
Medium
10
9
19
1
bludgeoning
1,2,3,4,5,6,7
3d100
40
L
60
6
34
25
23:1,25:30,99:1,10017:1
Orc Crossbowman
evil
orc
7
7
7
Medium
10
9
19
1
bludgeoning
1,2,3,4,5,6,7
3d100
35
L
60
6
34
35
34:1,35:30,99:1,10017:1
Orc Chieftain
evil
orc
6
6
6
Medium
6
9
19
2
bludgeoning
1,2,3,4,5,6,7
3d100
100
L
75
7
108
108:1
Owlbear
evil
owl-bear
5
5
5
Large
50
12
15
3
1d6
1d6
2d6
slashing
slashing
piercing
1
1d3
420
C
Skeleton Warrior
evil
skeleton
3
7
9
Medium
5
8
19
1
bludgeoning
1,2,3,4,5,6,7,8
3d10
65
M
90
4
100
100:1
Skeleton Fighter
evil
skeleton
3
6
8
Medium
5
8
19
1
bludgeoning
1,2,3,4,5,6,7,8
3d10
65
M
90
4
99
10018
99:1,10018:1
Skeleton archer
evil
skeleton
4
7
9
Medium
5
8
19
1
bludgeoning
1,2,3,4,5,6,7,8
3d10
65
M
90
4
23
24
36:1,23:1,24:20
Jungle Stirge
neutral
stirge
8
8
8
Small
14
3
18
13
1
1d3
piercing
8
3d6
270
D
80
1
Blood Drain
Paralyzing Poison
Stirge
neutral
stirge
8
8
8
Small
6
3
18
17
1
1d3
piercing
1,3,4,5
3d10
175
D
80
1
Blood Drain
Spikeshell Behemoth
evil
spikeshell
4
3
2
Large
22
5
18
2
1d8+2
1d6+2
piercing
slashing
1,3,5,6,8
1
175
Q

In the forgotten wilds, where the ancient trees whisper secrets of a bygone era, there lurks a creature of both myth and nightmare. This behemoth, clad in crimson scales that glisten like spilled blood under the moonlight, is a primal force of nature known only as the Spikeshell. Legends speak of its origins as if it were a punishment from the gods, a guardian of nature's forbidden sanctums, or perhaps a remnant of a world that existed before the stars were named.

Its body is a fortress, armored with jagged scales and spines, each a testament to battles with heroes long forgotten. The Spikeshell's eyes, glowing with the ferocity of a beast unchallenged, betray a hint of ancient wisdom—perhaps an intelligence that surpasses the feral growls it utters from deep within its throat.

Adventurers speak in hushed tones of its lair, surrounded by the bones of the overbold and the remains of those who sought to plunder the secrets it so fiercely guards. Its roar is the herald of doom, a sound that shakes the earth and silences the forest's melody. The very air around the creature seems to shiver with the cold dread of its presence.

The Spikeshell is no mere animal; it is a creature of elemental fury. It has been whispered that it was born from the heart of the land itself, shaped from the raw, chaotic energies that course through rock and root. It is the warden of the wilds, enacting the will of the unseen forces that keep the balance between creation and oblivion.

Those who have seen it and lived often speak of the Spikeshell's most terrifying aspect: its seeming ability to understand the hearts of those who enter its domain. It does not hunt; it judges. Its judgments are swift and as final as the setting sun. For in its gaze, one does not see merely a beast, but the embodiment of the wilds—untamed, unyielding, and unfathomable.

To encounter the Spikeshell is to face the ancient and unbridled essence of nature itself. It is to walk in a realm where humanity is not dominant but merely another thread in the intricate tapestry of life. In the presence of such a creature, one must not ask for mercy, for it is as impartial as the mountains and as inexorable as the tides. The wise do not seek it out. The brave do not challenge it. Only the foolish or the desperate dare to disturb the Spikeshell.

Troll
evil
troll
5
4
3
Large
+8
36
12
13
3
1d4
1d4
2d4
slashing
slashing
piercing
1,2,4,5,6,7,8
1d12
700
Q
90
6
regenerating +3 hp per round
Hurl Rock

Trolls are some of the most fearsome predators in all of Creatures & Chronicles, infamous for their ravenous hunger and near-immortal regenerative powers. Standing taller than most adventurers, these gangly humanoids have rubbery, mottled skin in shades of green and gray, perfect for blending into forests, caves, or even desolate wastelands. With claws that can shred armor and sharp teeth designed for tearing flesh, trolls are relentless in their pursuit of prey, stopping only when they’ve gorged themselves or their quarry is no more.

Combat with a troll is a test of endurance and strategy. Their regeneration begins almost instantly after they are wounded, healing them faster than most foes can deal damage. Even severed limbs continue to fight, acting as independent threats on the battlefield. Trolls can only be permanently slain with fire or acid, which stops their flesh from knitting back together. Without these elements, even a dismembered troll will eventually rise again, making them a nightmare for the unprepared.

Despite their brutish nature, trolls are remarkably cunning hunters, often laying traps or ambushing their prey. They prefer to strike from the shadows of dense forests or from the cover of rocky terrain, hurling massive stones to disorient their victims before rushing in to attack. Packs of trolls are led by dominant females who act as both chieftains and shamans, using rudimentary magic to bolster their kind. These leaders ensure the pack’s survival, guiding them to prey-rich regions or staging raids on settlements for food and treasure.

Trolls are driven more by instinct than intellect, but their regenerative resilience and brute strength make them formidable foes. They feel no fear of death, often fighting to the last scrap of flesh unless fire or acid drives them away. However, their insatiable greed and hunger can be used against them, as they are easily distracted by food or shiny objects. Troll lairs are often littered with the bones of victims and scavenged valuables, making their dens a risky but potentially lucrative target for adventurers.

For players in Creatures & Chronicles, trolls are a terrifying encounter, demanding resourcefulness and teamwork to overcome. Their ability to heal, coupled with their ferocity and cunning, makes them a true test of an adventurer's mettle. Whether facing a lone troll or an entire pack led by a shaman, the key to survival lies in preparation—and the flame of a well-lit torch.

Giant Spider
evil
spider
4
4
4
Medium
24
12
17
1
2d4
piercing
1,2,3,5,7,8
1d8
420
C
90
1
Poison Bite
Huge Spider
evil
spider
7
6
5
Medium
12
18
19
1
1d6
piercing
1,2,3,5,7,8
1d12
270
Q
Poison Bite
Giant Rat
evil
rat
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6,7,8
5d10
7
Cave Troll
evil
troll
4
4
4
Large
+8
40
10
13
1
2d6+7
bludgeoning
1,3,5
1d4
1400
C
90
2
regenerating +3 hp per round
29
29:1
Ice Troll
evil
troll
8
8
4
Large
+4
10
9
19
2
1d8
1d8
slashing
slashing
4
2d6
175
Q
90
5
regenerating +1 hp per round
29
29:1
Wild-Boar
evil
boar
7
7
7
Medium
30
15
17
1
3d4
piercing
1,6,7,8
2d10
125
80
2

The Wild Boar is a formidable and fearsome creature, known for its aggressive nature and powerful build. These beasts roam the dense forests and open plains, their presence marked by the uprooted vegetation and deep tracks they leave behind. With coarse bristles and sharp tusks, a Wild Boar is a formidable opponent for any who dare to cross its path.

Wild Boars are highly territorial and will fiercely defend their domain against intruders. They are known to charge without warning, using their powerful tusks to gore and trample enemies. Despite their seemingly reckless aggression, Wild Boars are cunning and resourceful, often using the terrain to their advantage during an attack.

Their thick hides provide substantial protection, making them resilient against various forms of attacks. The Wild Boar's keen senses and surprising speed make it a challenging quarry for hunters. Those who manage to bring down a Wild Boar are often celebrated for their bravery and skill.

In many cultures, Wild Boars are symbols of strength and tenacity. Legends speak of boars that can only be defeated by the mightiest of heroes, and their tusks are often used as trophies or fashioned into powerful weapons. Despite their fierce reputation, Wild Boars are also respected for their role in maintaining the balance of their ecosystems, as they help to clear underbrush and aerate the soil.

Encountering a Wild Boar in the wild is an exhilarating and dangerous experience, one that requires both courage and strategy to survive. Adventurers are advised to approach with caution, for the wrath of a Wild Boar is not easily escaped.

Wolf
evil
wolf
7
7
7
Small
0
30
18
18
1
1d4+1
piercing
1,4,5,6,7
2d6
65
80
2
Winter Wolf
evil
wolf
5
5
5
Large
30
18
15
1
2d4
piercing
4
2d4
975
I
80
2
Zombie Warrior
evil
zombie
4
5
8
Medium
30
6
15
1
4d4
slashing
1,2,3,4,5,6,7,8
1d6
350
L
99
1
91
91:1,10017:1
Zombie
evil
zombie
6
7
10
Medium
10
5
19
1
1d8
slashing
1,2,3,4,5,6,7,8
3d8
65
M
99
1
Bandit
evil
human
8
6
6
Medium
5
12
20
1
1d4
bludgeoning
1,2,3,4,5,6,8
20d10
15
J,N,Q
50
10
97
10017
10014
10014:1,97:1
Bandit Captain
evil
human
7
5
5
Medium
10
12
19
1
1d6
bludgeoning
1,2,3,4,5,6,8
1d2
45
J,N,Q
66
11
97
10017
10014
10014:1,97:1
Bandit Archer
evil
human
8
6
6
Medium
5
12
20
1
1d4
bludgeoning
1,2,3,4,5,6,8
20d10
15
J,N,Q
50
10
23
24
10014
10014:1,97:1,23:1,24:24
Ice Ghost
evil
ghost
0
0
0
Medium
24
6
15
2
1d6+3
1d6+3
slashing
slashing
3,4,5
1d3
1300
L
Freeze
Spectral Fade
regenerating +3 hp per round

The Ice Ghosts, spectral remnants of once-powerful wizards, are bound to the icy peaks where they met their end. These ethereal entities are not just echoes of the past, but beings trapped between realms, their magic infused with the biting cold of eternal winter.

It is said their presence is marked by a sudden drop in temperature and a haunting, frost-laden wind that whispers ancient incantations. Travelers and adventurers beware, for the Ice Ghosts are known to guard long-lost arcane secrets and treasures, fiercely protecting them from any who dare to venture too close. Yet, some say, if approached with the right respect or knowledge, an Ice Ghost might impart wisdom from beyond the veil or guide lost souls through treacherous, snowy paths. Such encounters leave indelible marks on those who experience them, reminding all of the thin veil between life, death, and the mystic powers that linger in the world of Creatures & Chronicles.

Thornhide Basilisk
neutral
basilisk
3
2
2
Large
27
8
15
1
2d6
piercing
1,3,5,6,8
1
500
N
Petrifying Gaze

In the tangled heart of the Gloomroot Swamp, a creature both revered and feared dwells in solitude. The Thornhide Basilisk, a formidable reptilian predator, has roamed these murky lands since time immemorial. With scales as tough as ancient oak and thorns sharp as the fangs of a viper, this beast is the unchallenged sovereign of its domain.

Legend speaks of the Thornhide Basilisk's eyes, orbs of a searing green that burn with an inner light. To lock gaze with the creature is to invite the cold embrace of stone, for its petrifying stare is death to the unwary. The basilisks of lore were fearsome enough, but the Thornhide’s gaze is said to be so potent that it can calcify the very air, leaving crystal relics of its power hanging in the mist.

The Thornhide Basilisk's lineage is as ancient as the swamp itself. Some sages believe it to be a living remnant of a forgotten epoch when such monstrosities ruled the wild places of the world. Others claim it was born of a union between the earth's primordial magic and the indomitable will of nature, a guardian spirit as much as a beast of flesh and blood.

Those brave or foolhardy enough to seek out the Thornhide Basilisk do so for many reasons. Alchemists covet its thorny scales, which contain potent magical properties. Warriors seek the glory of facing such a legendary adversary. Yet, others come to the swamp in search of the wisdom said to be granted to those who can survive the beast’s deadly trial, for the Thornhide Basilisk is old and has witnessed the passing of centuries.

To encounter the Thornhide Basilisk is to walk a path few return from. It is a journey into the heart of fear, a test of courage, and a quest for the truth hidden within the shadows of legend. Those who return are forever changed, marked by the knowledge of the ancient and terrible beauty that is the Thornhide Basilisk.

Small Black Dragon
evil
dragon
1
2
3
Large
40
6
15
3
1d10+4
1d6
1d6
piercing
slashing
slashing
acid
3,5,6,7
1
450
H
90
14
1

Emerging from the shadowed depths of ancient marshes, the Small Black Dragon is a fearsome sight. Its scales shimmer with a dark iridescence, and its eyes glow with a malevolent intelligence. These dragons, while smaller than their kin, possess an agility and stealth that make them formidable predators in their damp, dark domains.

Known for its cunning and territorial nature, this dragon is a master of ambush, using its acidic breath to dissolve both flesh and stone alike. It revels in the art of surprise, often waiting submerged in murky waters or hidden in the dense fog that blankets its lair. Its acid breath is not only a weapon but a tool for carving out its dwelling and deterring intruders.

It is said that the mere presence of this dragon can corrupt the land around it, turning vibrant ecosystems into desolate swamps. The water in its territory often becomes tainted, dark and acidic, inhospitable to most forms of life. Vegetation withers, leaving behind a twisted landscape that mirrors the dragon's corrupt nature.

These dragons are fiercely intelligent, often laying complex traps or manipulating other creatures to guard their hoards. They collect treasures with a particular fondness for items that have decayed or corroded over time, seeing beauty in the destruction wrought by time and neglect.

In local legends, Small Black Dragons are often depicted as omens of decay and desolation. Villagers living near their territories tell tales of the dragon's wrath, and how it can bring ruin to those who dare to intrude upon its domain. Despite their fearsome reputation, these creatures maintain a mysterious allure, tempting adventurers and treasure hunters with tales of ancient riches hidden in their swampy realms.

Small Green Dragon
evil
dragon
2
3
4
Large
37
5
16
3
1d8+3
1d6+1
1d6+1
piercing
slashing
slashing
gas
1,3,6,8
1
400
F
80
15
1

Veiled within the dense foliage of ancient forests, the Small Green Dragon blends seamlessly into its surroundings. Its scales are a vibrant mosaic of greens and browns, providing it with natural camouflage.

Green dragons are known for their deceitful and manipulative nature, often using their intelligence and charm to ensnare unwary travelers. Their breath weapon, a cloud of poisonous gas, allows them to subdue foes from a distance.

This dragon's lair is typically found deep within the forest, shrouded in layers of mist and magic. The vegetation around its dwelling is lush and overgrown, with an eerie sense of the dragon's influence on the local flora and fauna.

Small Green Dragons hoard treasures with a preference for magical artifacts, often stolen from elven ruins or ancient temples. Their cunning and strategic thinking make them dangerous adversaries, especially in their forested domain.

Local folklore is rich with tales of the Green Dragon's guile, often cautioning against venturing too deep into the woods. Yet, the allure of their hidden treasures and the mysteries of the deep forest continue to draw the brave and the foolish alike.

Tiny Green Dragon
evil
dragon
3
4
4
Normal
23
5
17
2
1d8+1
1d6
piercing
slashing
gas
1,3,6,8
1
200
F
70
14
1

Veiled within the dense foliage of ancient forests, the Small Green Dragon blends seamlessly into its surroundings. Its scales are a vibrant mosaic of greens and browns, providing it with natural camouflage.

Green dragons are known for their deceitful and manipulative nature, often using their intelligence and charm to ensnare unwary travelers. Their breath weapon, a cloud of poisonous gas, allows them to subdue foes from a distance.

This dragon's lair is typically found deep within the forest, shrouded in layers of mist and magic. The vegetation around its dwelling is lush and overgrown, with an eerie sense of the dragon's influence on the local flora and fauna.

Small Green Dragons hoard treasures with a preference for magical artifacts, often stolen from elven ruins or ancient temples. Their cunning and strategic thinking make them dangerous adversaries, especially in their forested domain.

Local folklore is rich with tales of the Green Dragon's guile, often cautioning against venturing too deep into the woods. Yet, the allure of their hidden treasures and the mysteries of the deep forest continue to draw the brave and the foolish alike.

Small White Dragon
evil
dragon
2
3
4
Large
36
6
16
3
1d8+3
1d6+2
1d6+2
piercing
slashing
slashing
cold
4,5
1
400
F
80
13
1

Hidden within the icy caverns of the northern reaches, the Small White Dragon is a chilling presence. Its scales glisten like fresh-fallen snow, and its breath is as cold as the winter winds. Though smaller than their larger kin, these dragons are swift and fierce, using the frozen terrain to their advantage.

White dragons are notorious for their primal cunning and ferocity. They rely on brute strength and raw power, favoring direct confrontations and overpowering their prey with a relentless assault of claws and icy breath.

Their lairs are typically found deep within glaciers or hidden in icy mountains, surrounded by frozen lakes and snow-covered landscapes. The presence of a White Dragon often brings perpetual winter to the surrounding areas, turning vibrant ecosystems into frozen wastelands.

Small White Dragons hoard treasures with a preference for items that shimmer and reflect the light, such as gemstones and precious metals. Their lairs are filled with ice-coated treasures, guarded jealously against any intruders.

In local folklore, White Dragons are often depicted as harbingers of endless winter. Legends speak of their ability to summon blizzards and their delight in the suffering of those who succumb to the cold. Despite their fearsome reputation, the allure of hidden treasures and ancient relics continues to draw adventurers to their icy domains.

Zombie-Ogre
evil
ogre
4
5
6
Large
4
75
5
15
1
1d10
bludgeoning
1,2,3,4,5,6
1d6
650
L
99
1
Cause Disease
29
29:1
Jungle Savage
evil
human
10
10
9
Medium
5
12
20
1
1d4
bludgeoning
8
20d10
12
J,N,Q
50
8
85
38
85:1,38:1
Jungle Savage Bowman
evil
human
10
10
9
Medium
5
12
20
1
1d4
bludgeoning
8
20d10
12
J,N,Q
50
8
23
26
23:1,26:30,38:1