state:started|environment:3|
659
110
61
medium blue Gem
very small blue Gem
Zombie
evil
6
7
10
Medium
5
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
6
0
Zombie Warrior
evil
4
5
8
Medium
34
6
15
1
4d4
slashing
1,2,3,4,5,6
1d6
650
L
91
91:1,10017:1
0
0
0
7
1372
254
80
medium black Gem
Zombie
evil
6
7
10
Medium
13
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
5
0
Skeleton archer
evil
5
7
9
Medium
9
12
19
1
1,2,3,4,5,6
3d10
65
M
23
25
36:1,23:1,25:20
0
0
5
0
Skeleton archer
evil
5
7
9
Medium
4
12
19
1
1,2,3,4,5,6
3d10
65
M
23
25
36:1,23:1,25:20
0
0
4
0
Zombie
evil
6
7
10
Medium
17
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
7
0
Skeleton Fighter
evil
4
6
8
Medium
10
12
19
1
1,2,3,4,5,6
3d10
65
M
99
10018
99:1,10018:1
0
0
5
0
Skeleton Warrior
evil
5
7
9
Medium
2
12
19
1
1,2,3,4,5,6
3d10
65
M
100
100:1
0
0
4
0
Skeleton Warrior
evil
5
7
9
Medium
6
12
19
1
1,2,3,4,5,6
3d10
65
M
100
100:1
0
0
5
0
Zombie
evil
6
7
10
Medium
12
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
2
0
Skeleton archer
evil
5
7
9
Medium
1
12
19
1
1,2,3,4,5,6
3d10
65
M
23
25
36:1,23:1,25:20
0
0
3
0
Kobold Slingman
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6,7
5d4
7
J
79
81
79:1,81:15,99:1
11
0
0
0
Moaning behind the door
Your hand hesitates above the door handle, and in that moment of stillness, you hear it—a faint, guttural moan, barely audible over the distant drip of water and the rustling of your companions. It's a sound that chills you to your core, a sound that speaks of death and decay. The moaning continues, low and mournful, as if the very walls of the dungeon are in agony. Your seasoned instincts scream at you: behind this door, the restless dead await. Zombies, most likely, their souls forever trapped in a hellish cycle of undeath. The question now hangs heavy in the air, a palpable tension gripping the party. Do you dare open the door and face what lies beyond, or do you take another path, leaving the moaning dead to their eternal torment? The choice is yours, adventurers. What will it be?
/userdata/posters/652af129d7d5d2.91244507.jpg
Whispering Shadows and Gleaming Secrets
Your hearts still race from your recent victory, the echoes of the mummy's death rattle still hanging in the air, when your attention is drawn to an irregularity in the stonework. With a collective nod, you push on the hidden door, it swings open with an almost disappointed creak. Your torches paint hesitant light into the new room, a dance of shadows awakening from years of solitude. In the darkness, two forms rise from their rest, clattering into ominous readiness. Skeletons, their hollow gaze seemingly affixed on you, prepare to defend their long-held post. The chilling air of the room carries with it a whisper, a soft story of the lost souls these bones once belonged to. Unseen winds whistle through the skeletal sentries, their lifeless forms animate with an eerie semblance of life, their broken weapons brandished in bone hands. Yet, your eyes cannot help but wander to the northeastern corner of the room. A faint shimmer, like the twinkle of a distant star, gleams in the dim light of your torches. Its quiet allure speaks of possible treasure, a reward perhaps for those brave enough to face the silent guardians of this hidden sanctum. Brace yourselves, fellow adventurers. The cold room before you echoes with the forgotten stories of the departed, their skeletal remnants standing as gatekeepers to the gleaming secret in the shadows. Every step you take echoes with the weight of history, but also the promise of discovery. The dance of light and darkness begins anew ...
Skeleton Warrior
evil
5
7
9
Medium
3
12
19
1
1,2,3,4,5,6
3d10
65
M
100
100:1
0
0
7
0
Mummy
evil
3
4
5
Medium
30
8
13
1
1d12
slashing
2,3
2d4
3000
M
0
0
5
0
Unforeseen Resurgence
As the final tumbler of the ancient lock clicks into place, the door groans under centuries of disuse and weighty anticipation. With a concerted effort, you push it open, the stale air of the sealed chamber rushing out to greet you. It carries with it a dusty, somber silence that speaks of a long-undisturbed slumber. The flickering light from your torches pierces the shadows, revealing a chamber decked in the archaic symbols of life and death. At its center, an imposing figure stands, a body wrapped in time-stained linens, a mummy from a forgotten era. Its hollow eyes flicker to life, blazing with an unholy light that freezes your blood in your veins. A dry, crackling voice, like the rustling of dead leaves, echoes in the silence, 'Disturbers... The rest I have claimed... You shall join me.' With a rasping breath, the mummy steps forth, claw-like hands outstretched, an unspoken promise of doom hanging in the air. The chamber transforms from a tomb of the past into an arena of the present. Ready your weapons, brave heroes, for the sanctity of death itself stands before you, eager to reclaim what has been disturbed. The echo of eternity is about to clash with the vibrancy of life in a dance as old as time itself. The fight for survival begins now...
/userdata/posters/647f436619e632.02076622.jpg
Giant Rat
evil
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6
5d10
7
0
0
0
0
Giant Rat
evil
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6
5d10
7
0
0
0
0
Mummy
evil
3
4
5
Medium
40
8
13
1
1d12
slashing
2,3
2d4
3000
M
0
0
6
0
A Shiver in the Shadows
As your torchlight pushes back the cold obsidian darkness, a sense of unease pricks at your senses. The icy dungeon air grows stale, and a faint scent of age-old decay tugs at your nostrils. The steady drip-drip-drip of distant water echoes ominously around you. Suddenly, the crunch of your boots on the frosty ground is drowned out by a different sound: a dry, crackling shuffle... Then another. It's getting louder, drawing nearer. From the inky blackness, a figure emerges, shrouded in tattered linen and emanating an aura of dread that seems to drain the very warmth from the air. Its eyes, empty yet somehow alight with a baleful glow, bore into you. It's a mummy, a horrifying remnant from a bygone era, untouched by time and undeterred by the frostbound abyss of its dwelling. Its gaze locks onto you, and for a moment, everything else fades into insignificance. Will you stand your ground, heroes? Or will you succumb to the terror of the tomb?
/userdata/posters/647f4659e86539.77677642.jpg
Giant Rat
evil
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6
5d10
7
0
0
0
0
Giant Rat
evil
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6
5d10
7
0
0
0
0
The Door Is Locked
As you approach, the heavy, age-worn door stands formidably before you, seemingly untouched by time. Its surface is ornately carved, telling stories of a long-lost era in cryptic, undulating designs. The ironwork latch and keyhole hint at its purpose - a barrier against intruders, a guardian of the chamber beyond. The door is silent, colder than the surrounding stone. As you draw nearer, an almost imperceptible hum resonates in the air, a whisper of unease that makes the hair at the nape of your neck stand on end. The torchlight dances uneasily on the door's surface, as if reluctant to illuminate what lays hidden. You reach out and attempt to push the door, but it doesn't budge. An icy shiver runs down your spine as the words echo through your mind, 'The door is locked'. The realization sets in - the way forward is not yet open, and what lurks behind this immovable barrier remains a mystery, but one thing is certain: the key must be found, or the door must be opened, for the secrets it holds will not remain hidden forever.
/userdata/posters/647a54b61c9ec7.45809661.png
The Hidden Hollow
As you push through the concealed door, you feel a rush of slightly warmer air. A faint, flickering glow spills from the space ahead, casting long, dancing shadows on your faces. You step into a surprisingly homely, if a bit rough-hewn, chamber. The cold, harsh stone of the dungeon gives way to rustic wooden flooring. Shelves carved into the rock walls hold an assortment of barrels, sacks, and crates, which seem filled with provisions. A few flickering torches add a touch of warmth and life to this otherwise chilling dungeon. It's a stark contrast to the icy chambers you've been navigating so far. This place shows signs of order, of purpose. The walls are fortified, the room is well-maintained. There is a sense of care here, a deliberate, mindful construction that suggests more sophisticated hands at work. This could be a kobold's handiwork, you realize. A storage area perhaps, or a hidden guardroom. A last bastion for the beleaguered creatures fighting their own battle for survival against the dungeon's undead. As you take in the sight, you can't help but wonder: What brought the kobolds to this corner of the frostbound abyss? And what keeps them fighting?
/userdata/posters/647f4806a420f1.18459744.jpg
Giant Rat
evil
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6
5d10
7
0
0
0
0
Giant Rat
evil
7
7
7
Small
3
15
20
1
1d3
piercing
1,2,3,4,5,6
5d10
7
0
0
0
0
Kobold
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6
5d4
7
J
44
44:1
13
0
0
0
Clash in the Cold Corridors
The quiet, haunting chill of the Frostbound Abyss permeates every corridor and corner. Icicles hang like crystal daggers from the cavernous ceiling, glistening in the dim light. As your footfalls echo off the frosty walls, a distinct sound reaches your ears — a shrill chattering, filled with fear and determination. Your party treads cautiously, the hushed whispers of your breaths misting in the frigid air. Rounding an icy bend, you come across an unexpected scene. There, in the gloom, a group of kobolds - their scales glinting grey and blue - stands ready for battle. They hold crude, makeshift weapons, their postures speaking of defiance in the face of a grave threat. Though you cannot see their foe, you can feel a distinct change in the air - a frigid, deathly presence that the Abyss has become known for. It seems these kobolds, despite their small stature, are standing against a dangerous force. Caught between the perils of their environment and the looming threat of an unseen enemy, these kobolds are fighting for their home, their survival. The echoes of this struggle resound in the frost-glazed tunnels of the Abyss. What happens next, brave adventurers, depends on you. Will you intervene in this struggle, face the unknown danger with the kobolds, or will you slip away, leaving the denizens to their fate? The Frostbound Abyss watches and waits for your decision, its icy heart indifferent to the lives flickering within its depths.
/userdata/posters/647f438c9707b5.69115461.jpg
Kobold
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6
5d4
7
J
44
44:1
9
0
0
0
Skeleton archer
evil
5
7
9
Medium
6
12
19
1
1,2,3,4,5,6
3d10
65
M
23
25
36:1,23:1,25:20
0
0
7
0
Kobold Spearman
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6
5d4
7
J
86
86:1
11
0
0
0
Kobold Spearman
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6
5d4
7
J
86
86:1
9
0
0
0
Zombie
evil
6
7
10
Medium
15
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
4
0
Zombie
evil
6
7
10
Medium
13
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
6
0
Zombie
evil
6
7
10
Medium
6
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
3
0
large white Gem
tiny transparent Gem
Zombie
evil
6
7
10
Medium
7
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
5
0
A Doorway to Uncertainty
As your party halts before an unassuming, weathered door, a peculiar sound grips your collective attention. It's a low, guttural groan that drifts from the unseen space beyond, an unsettling soundtrack that permeates the quietude of the dungeon. It's a strange dissonance, both distant and strikingly close, as if carried on an unfelt wind, wrapping itself around each member of your party. Will you dare to unseal this door? Will you confront the source of these eerie, mournful sounds? The choice, as ever, is yours, brave adventurers.
/userdata/posters/647f4c2ecac914.38417457.jpg
Zombie
evil
6
7
10
Medium
8
5
19
1
1d8
slashing
1,2,3,4,5,6
3d8
65
M
0
0
5
0
|owner:|mapName:Level 1: Echoes of the Frostbound Abyss|intro:Having braved the bitter winds of the mountain, your party now stands in the throat of the cave. A wave of cold air, musty with the scent of ancient stone and echoes of forgotten eras, brushes past you, teasing at the fires of your torches and lanterns. You can hear the faint sound of water dripping somewhere deep within the cave, the echoing drops are the only sound in this otherwise silent and undisturbed sanctuary. Before you lie a corridor of stone, darkened with age, its walls lined with intricate frost patterns that catch the light of your torches, reflecting the firelight in a myriad of shimmering, spectral colours. A chill runs down your spine, not entirely from the cold. There is a sense of the ancient and the arcane, a forgotten story written in the stone and ice. The kobolds, who had been nervously guarding the entrance, were visibly scared of something. But they didn't hesitate to pick up arms and attack your party. As if they were defending something. Still, they seem more afraid of what lies within the cave than of your seasoned party. As you step past the threshold, the sounds of the wind and the distant calls of mountain birds dim, replaced by an eerie silence that hangs heavy in the air. The cave's cold stone floor crunches under your boots, and your breath hangs in the air, a frosty mist that reminds you of the chill within this frostbound abyss. Welcome, adventurers, to the Echoes of the Frostbound Abyss. This is your journey, your story waiting to be written in the frost and stone. May your wits be sharp, your blades sharper, and your resolve unwavering. The echo of your actions within these silent halls will resonate far and wide. Step carefully, for the ancient stones watch and remember.|introImage:/userdata/posters/6477ba40dc83d2.75945559.jpg|timeofday:09:28:00|allowrest:true|randomizemaptreesandrocks:false|novictory:false|showinadventures:false|roamingMonsters:true|dungeonLevel:1|depthUnderGround:30|creator:Creatures And Chronicles|randomEncounterRisk: