state:setup|environment:6|
Wild-Boar
evil
7
7
7
Medium
7
15
17
1
3d4
piercing
1,6,7
2d10
125

The Wild Boar is a formidable and fearsome creature, known for its aggressive nature and powerful build. These beasts roam the dense forests and open plains, their presence marked by the uprooted vegetation and deep tracks they leave behind. With coarse bristles and sharp tusks, a Wild Boar is a formidable opponent for any who dare to cross its path.

Wild Boars are highly territorial and will fiercely defend their domain against intruders. They are known to charge without warning, using their powerful tusks to gore and trample enemies. Despite their seemingly reckless aggression, Wild Boars are cunning and resourceful, often using the terrain to their advantage during an attack.

Their thick hides provide substantial protection, making them resilient against various forms of attacks. The Wild Boar's keen senses and surprising speed make it a challenging quarry for hunters. Those who manage to bring down a Wild Boar are often celebrated for their bravery and skill.

In many cultures, Wild Boars are symbols of strength and tenacity. Legends speak of boars that can only be defeated by the mightiest of heroes, and their tusks are often used as trophies or fashioned into powerful weapons. Despite their fierce reputation, Wild Boars are also respected for their role in maintaining the balance of their ecosystems, as they help to clear underbrush and aerate the soil.

Encountering a Wild Boar in the wild is an exhilarating and dangerous experience, one that requires both courage and strategy to survive. Adventurers are advised to approach with caution, for the wrath of a Wild Boar is not easily escaped.

0
0
0
0
Wild-Boar
evil
7
7
7
Medium
23
15
17
1
3d4
piercing
1,6,7
2d10
125

The Wild Boar is a formidable and fearsome creature, known for its aggressive nature and powerful build. These beasts roam the dense forests and open plains, their presence marked by the uprooted vegetation and deep tracks they leave behind. With coarse bristles and sharp tusks, a Wild Boar is a formidable opponent for any who dare to cross its path.

Wild Boars are highly territorial and will fiercely defend their domain against intruders. They are known to charge without warning, using their powerful tusks to gore and trample enemies. Despite their seemingly reckless aggression, Wild Boars are cunning and resourceful, often using the terrain to their advantage during an attack.

Their thick hides provide substantial protection, making them resilient against various forms of attacks. The Wild Boar's keen senses and surprising speed make it a challenging quarry for hunters. Those who manage to bring down a Wild Boar are often celebrated for their bravery and skill.

In many cultures, Wild Boars are symbols of strength and tenacity. Legends speak of boars that can only be defeated by the mightiest of heroes, and their tusks are often used as trophies or fashioned into powerful weapons. Despite their fierce reputation, Wild Boars are also respected for their role in maintaining the balance of their ecosystems, as they help to clear underbrush and aerate the soil.

Encountering a Wild Boar in the wild is an exhilarating and dangerous experience, one that requires both courage and strategy to survive. Adventurers are advised to approach with caution, for the wrath of a Wild Boar is not easily escaped.

0
0
0
0
The Slain Kobolds
The party gathers around the slain kobolds and one still survives shortly to reveal a message to your party with the wording - you wouldnt get far. The stench of rotten flesh growing stronger with each passing moment. A sense of unease settles among the adventurers as they ponder the unnatural odor emanating from the recently deceased creatures. The scent is too pungent and advanced for such a short period of decay. The cleric of the group kneels beside one of the bodies, murmuring a quiet prayer before inspecting the kobold more closely. As the cleric examines the bodies, she notes several disturbing details. The kobolds' skin is mottled and discolored, with patches of green and black spreading across their limbs and torsos. Their eyes are clouded, and their tongues loll out, coated in a foul, dark substance. The smell is almost overpowering, a nauseating blend of decay and something else—something unnatural. The mage of the party steps forward, his eyes narrowing in concentration as he casts Detect Magic. A faint, eerie glow surrounds the bodies, indicating traces of dark magic. The mage's expression darkens as he senses the malevolent energy lingering around the fallen kobolds. "It seems these creatures were not merely living beings," the mage says, his voice low and tense. "They were tainted by some form of necromancy. This is no ordinary death; their bodies were corrupted long before we encountered them." The ranger, scanning the surroundings with keen eyes, notices a faint trail of disturbed grass and broken branches leading away from the clearing. "We should follow this path," she suggests, her voice grim. "Whatever did this to the kobolds might still be nearby, and we need to find out what we're dealing with." As the party prepares to move, the cleric offers a final thought, her tone heavy with concern. "We must be cautious. If dark magic is at play, there may be more dangers ahead. We should be prepared for anything." With weapons drawn and senses heightened, the party sets off along the trail, determined to uncover the source of the corruption and put an end to the malevolent force that taints the land.
/userdata/posters/669d7ce86b65c9.74603811.png
Kobold Slingman
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6,7
5d4
7
J
79
81
79:1,81:15,99:1
10
0
0
0
Kobold
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6,7
5d4
7
J
44
44:1
18
0
0
0
Kobold Slingman
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6,7
5d4
7
J
79
81
79:1,81:15,99:1
8
0
0
0
The hills
The air in these hills reeks of decay, a stark contrast to the sweet, floral fragrance of bygone days. Once, these hills were a paradise of blooming flowers and buzzing bees, a haven of tranquility. Now, the scent of rotten flesh and death permeates every inch. The rumors must be true—the beast isn’t dead as we once believed. Such devastation couldn't be the work of a single creature; the beast must have an unholy fellowship aiding in the destruction of these lands. A chilling howl pierces the air, echoing through the desolate landscape. We are not alone.
/userdata/posters/668ae660c0c312.51501856.png
Kobold Spearman
evil
7
7
7
Small
3
7
20
1
1d4
slashing
1,2,3,4,5,6,7
5d4
7
J
86
86:1
12
0
0
0
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