state:setup|environment:2|
Bandit Archer
evil
8
6
6
Medium
1
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
23
25
10014
10014:1,97:1,23:1,25:24
0
0
0
4
Bandit
evil
8
6
6
Medium
10
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
0
0
0
5
Bandit
evil
8
6
6
Medium
8
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
10
0
0
0
Bandit
evil
8
6
6
Medium
2
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
0
0
0
0
Bandit
evil
8
6
6
Medium
9
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
15
0
0
0
Thief
Thief
Human
77
173
19
male
15
17
10
11
13
14
1250
10
2
Pick Pocket
Pick Lock
Detect Trap
Detect Hidden Door
Remove Trap
Sneak
Shadow Hiding
Detect Noise
Climb Walls
Backstab
Medium
10
10
10
18
12
1
1814400
259200
34
35
10009
97:1,10009:1,34:1,35:100
Cleric
Cleric
Human
65
173
19
female
15
12
8
11
17
10
1700
10
2
Medium
10
10
10
9
12
1
1814400
259200
104
10015
10006
104:1,10015:1,10006:1,79:1,80:50
Dwarf 1
Fighter
Dwarf
65
173
19
male
17
12
14
8
15
9
1900
10
2
Medium
10
10
10
25
12
1
1814400
259200
99
10017
10004
99:1,10017:1,10004:1,34:1,35:25
Fighter
Fighter
Human
77
173
19
male
18
12
16
11
10
8
1900
10
2
Medium
10
10
10
15
12
1
1814400
259200
92
10015
10006
92:1,82:1,10015:1,10006:1,23:1,25:30
Bandit Captain
evil
7
5
5
Medium
8
12
19
1
1d6
bludgeoning
1,2,3,4,5,6
1d2
45
J,N,Q
97
10017
10014
10014:1,97:1
14
0
0
0
Ranger
Ranger
Human
77
173
19
female
15
18
10
11
17
11
2250
10
2
Medium
10
10
10
18
12
1
1814400
259200
19
21
10005
97:1,10017:1,10005:1,19:1,21:100
Bandit
evil
8
6
6
Medium
5
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
0
0
0
6
Dwarf 3
Fighter
Dwarf
65
173
19
male
17
12
14
8
15
9
1900
10
2
Medium
10
10
10
25
12
1
1814400
259200
5
10017
10004
5:1,10017:1,10004:1,34:1,35:25
Bandit Archer
evil
8
6
6
Medium
7
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
23
25
10014
10014:1,97:1,23:1,25:24
0
0
0
0
Bandit
evil
8
6
6
Medium
3
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
17
0
0
0
Bandit
evil
8
6
6
Medium
6
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
97
10017
10014
10014:1,97:1
11
0
0
0
Bandit Archer
evil
8
6
6
Medium
7
12
20
1
1d4
bludgeoning
1,2,3,4,5,6
20d10
15
J,N,Q
23
25
10014
10014:1,97:1,23:1,25:24
12
0
0
0
|owner:TaX6GqYJ0Xt5zJNftXgcqLCH0Xltxh2Q5Lgi7Bm7wbb27mGsN4WcNoi99NMK|mapName:Bandits In The Desert|intro:The Verenthian Desert was a treacherous labyrinth of golden dunes and shifting sands, but it was said to be the resting place of the Star of Elandrial, hidden within the ancient temple of Sahrazul. Guided by an old, worn map procured from a fallen sage, the adventurers entered the desert, fully provisioned but only partly prepared for the hardships that lay ahead. Despite the hindrances of unrelenting heat and haunting mirages, they pushed forth, each step becoming a testament to their resolve. But alas, the desert had eyes. Unknown to you, they were watched from the moment you stepped onto the sands. Dagoran's Bandits, a group of outlaws exiled from various lands and united under the cruel banner of their leader, Dagoran, had been stalking them, waiting for the right moment to strike. That moment came on the third day, under a burning sun that hung low in the pale blue sky. That's when you heard it — the unsettling sound of steel unsheathing. In a blink, you are surrounded, bows with strung arrows, daggers and swords glinting ominously in the low sunlight. Dagoran stepped forward, his eyes as cold as the steel he wielded. "You tread upon our domain," he hissed. "Everything has a price in the Verenthian, even your lives."|introImage:/userdata/posters/6534ae75da7c58.89984744.png|timeofday:12:30:00|allowrest:true|randomizemaptreesandrocks:true|novictory:false|showinadventures:true|roamingMonsters:false|dungeonLevel:1|depthUnderGround:0